Video games 8 and gameplay are pervasive in the lives of most American teens — and for boys in particular, video games serve as a major venue for the creation and maintenance of friendships. Over the past two decades, video game and internet technology have shifted, eliminating the need to be in the same room as a requirement for playing games with friends and others. Innovations in game design and platforms have increased the opportunities to interact and socialize while playing. In the analysis that follows, we investigate more deeply the role of video games in teen friendships, with a particular focus on the way in which gaming spaces impact and contribute to friendships among boys.
China to ban kids from playing online games for more than three hours per week
Teens, Technology and Friendships | Pew Research Center
This report explores the new contours of friendship in the digital age. The survey was conducted online from Sept. Older teens are also more likely than younger teens to make online friends. But for most teens, this is not an everyday occurrence. For many teens, texting is the dominant way that they communicate on a day-to-day basis with their friends. Along with texting, teens are incorporating a number of other devices, communication platforms and online venues into their interactions with friends, including:. Playing video games is not necessarily a solitary activity; teens frequently play video games with others.
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Kids and teens under 18 years old in China will only be allowed up to three hours per week to play online video games, according to new rules published Monday by China's National Press and Publication Administration. The move is a fresh blow to the country's gaming giants from Tencent to NetEase, which have dealt with an onslaught of regulation this year in areas from anti-monopoly to data protection. That has spooked investors and dented the value of Chinese tech stocks.